25 KiB
25 KiB
玩家Profile界面展示清单。
文档日期: 2026-01-28
适用范围: YRTV Player Profile System
版本: v1.0
目录
1. 完整数据清单
1.1 数据仪表板区域 (Dashboard - Top Section)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源表 | UI位置 |
|---|---|---|---|---|---|
| Rating (评分) | basic_avg_rating |
AVG(rating) |
basic_avg_rating |
fact_match_players.rating |
Dashboard Card 1 |
| K/D Ratio (击杀比) | basic_avg_kd |
AVG(kd_ratio) |
basic_avg_kd |
fact_match_players.kd_ratio |
Dashboard Card 2 |
| ADR (场均伤害) | basic_avg_adr |
AVG(adr) |
basic_avg_adr |
fact_match_players.adr |
Dashboard Card 3 |
| KAST (贡献率) | basic_avg_kast |
AVG(kast) |
basic_avg_kast |
fact_match_players.kast |
Dashboard Card 4 |
1.2 图表区域 (Charts Section)
1.2.1 六维雷达图 (Radar Chart)
| 维度名称 | 指标键 | 计算方法 | L3列名 | UI位置 |
|---|---|---|---|---|
| Aim (BAT) | score_bat |
加权标准化: 25% Rating + 20% KD + 15% ADR + 10% DuelWin + 10% HighEloKD + 20% 3K | score_bat |
Radar Axis 1 |
| Clutch (HPS) | score_hps |
加权标准化: 25% 1v3+ + 20% MatchPtWin + 20% ComebackKD + 15% PressureEntry + 20% Rating | score_hps |
Radar Axis 2 |
| Pistol (PTL) | score_ptl |
加权标准化: 30% PistolKills + 30% PistolWin + 20% PistolKD + 20% PistolUtil | score_ptl |
Radar Axis 3 |
| Defense (SIDE) | score_tct |
加权标准化: 35% CT_Rating + 35% T_Rating + 15% CT_FK + 15% T_FK | score_tct |
Radar Axis 4 |
| Util (UTIL) | score_util |
加权标准化: 35% UsageRate + 25% NadeDmg + 20% FlashTime + 20% FlashEnemy | score_util |
Radar Axis 5 |
| Stability (STA) | score_sta |
加权标准化: 30% (100-Volatility) + 30% LossRating + 20% WinRating + 10% TimeCorr | score_sta |
Radar Axis 6 |
| Economy (ECO) | score_eco |
加权标准化: 50% Dmg/$1k + 50% EcoKPR | score_eco |
Radar Axis 7 |
| Pace (PACE) | score_pace |
加权标准化: 50% (100-FirstContactTime) + 50% TradeKillRate | score_pace |
Radar Axis 8 |
1.2.2 趋势图 (Trend Chart)
| 数据项 | 来源 | 计算方法 | UI位置 |
|---|---|---|---|
| Rating走势 | L2: fact_match_players |
按时间排序的rating值(最近20场) |
Line Chart - Main Data |
| Carry线(1.5) | 静态基准线 | 固定值 1.5 | Line Chart - Reference |
| Normal线(1.0) | 静态基准线 | 固定值 1.0 | Line Chart - Reference |
| Poor线(0.6) | 静态基准线 | 固定值 0.6 | Line Chart - Reference |
1.3 详细数据面板 (Detailed Stats Panel)
1.3.1 核心性能指标 (Core Performance)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI行位置 |
|---|---|---|---|---|---|
| Rating (评分) | basic_avg_rating |
AVG(rating) |
basic_avg_rating |
fact_match_players.rating |
Row 1, Col 1 |
| KD Ratio (击杀比) | basic_avg_kd |
AVG(kd_ratio) |
basic_avg_kd |
fact_match_players.kd_ratio |
Row 1, Col 2 |
| KAST (贡献率) | basic_avg_kast |
AVG(kast) |
basic_avg_kast |
fact_match_players.kast |
Row 1, Col 3 |
| RWS (每局得分) | basic_avg_rws |
AVG(rws) |
basic_avg_rws |
fact_match_players.rws |
Row 1, Col 4 |
| ADR (场均伤害) | basic_avg_adr |
AVG(adr) |
basic_avg_adr |
fact_match_players.adr |
Row 1, Col 5 |
1.3.2 枪法与战斗能力 (Gunfight)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI行位置 |
|---|---|---|---|---|---|
| Avg HS (场均爆头) | basic_avg_headshot_kills |
SUM(headshot_count) / matches |
basic_avg_headshot_kills |
fact_match_players.headshot_count |
Row 2, Col 1 |
| HS Rate (爆头率) | basic_headshot_rate |
SUM(headshot_count) / SUM(kills) |
basic_headshot_rate |
fact_match_players.headshot_count, kills |
Row 2, Col 2 |
| Assists (场均助攻) | basic_avg_assisted_kill |
SUM(assisted_kill) / matches |
basic_avg_assisted_kill |
fact_match_players.assisted_kill |
Row 2, Col 3 |
| AWP Kills (狙击击杀) | basic_avg_awp_kill |
SUM(awp_kill) / matches |
basic_avg_awp_kill |
fact_match_players.awp_kill |
Row 2, Col 4 |
| Jumps (场均跳跃) | basic_avg_jump_count |
SUM(jump_count) / matches |
basic_avg_jump_count |
fact_match_players.jump_count |
Row 2, Col 5 |
| Knife Kills (场均刀杀) | basic_avg_knife_kill |
COUNT(knife_kills) / matches |
basic_avg_knife_kill |
fact_round_events (weapon=knife) |
Row 2, Col 6 |
| Zeus Kills (电击枪杀) | basic_avg_zeus_kill |
COUNT(zeus_kills) / matches |
basic_avg_zeus_kill |
fact_round_events (weapon=zeus) |
Row 2, Col 7 |
| Zeus Buy% (起电击枪) | basic_zeus_pick_rate |
AVG(has_zeus) |
basic_zeus_pick_rate |
fact_round_player_economy.has_zeus |
Row 2, Col 8 |
1.3.3 目标控制 (Objective)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI行位置 |
|---|---|---|---|---|---|
| MVP (最有价值) | basic_avg_mvps |
SUM(mvp_count) / matches |
basic_avg_mvps |
fact_match_players.mvp_count |
Row 3, Col 1 |
| Plants (下包) | basic_avg_plants |
SUM(planted_bomb) / matches |
basic_avg_plants |
fact_match_players.planted_bomb |
Row 3, Col 2 |
| Defuses (拆包) | basic_avg_defuses |
SUM(defused_bomb) / matches |
basic_avg_defuses |
fact_match_players.defused_bomb |
Row 3, Col 3 |
| Flash Assist (闪光助攻) | basic_avg_flash_assists |
SUM(flash_assists) / matches |
basic_avg_flash_assists |
fact_match_players.flash_assists |
Row 3, Col 4 |
1.3.4 开局能力 (Opening Impact)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI行位置 |
|---|---|---|---|---|---|
| First Kill (场均首杀) | basic_avg_first_kill |
SUM(first_kill) / matches |
basic_avg_first_kill |
fact_match_players.first_kill |
Row 4, Col 1 |
| First Death (场均首死) | basic_avg_first_death |
SUM(first_death) / matches |
basic_avg_first_death |
fact_match_players.first_death |
Row 4, Col 2 |
| FK Rate (首杀率) | basic_first_kill_rate |
FK / (FK + FD) |
basic_first_kill_rate |
Calculated from FK/FD | Row 4, Col 3 |
| FD Rate (首死率) | basic_first_death_rate |
FD / (FK + FD) |
basic_first_death_rate |
Calculated from FK/FD | Row 4, Col 4 |
1.3.5 多杀表现 (Multi-Frag Performance)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI行位置 |
|---|---|---|---|---|---|
| 2K Rounds (双杀) | basic_avg_kill_2 |
SUM(kill_2) / matches |
basic_avg_kill_2 |
fact_match_players.kill_2 |
Row 5, Col 1 |
| 3K Rounds (三杀) | basic_avg_kill_3 |
SUM(kill_3) / matches |
basic_avg_kill_3 |
fact_match_players.kill_3 |
Row 5, Col 2 |
| 4K Rounds (四杀) | basic_avg_kill_4 |
SUM(kill_4) / matches |
basic_avg_kill_4 |
fact_match_players.kill_4 |
Row 5, Col 3 |
| 5K Rounds (五杀) | basic_avg_kill_5 |
SUM(kill_5) / matches |
basic_avg_kill_5 |
fact_match_players.kill_5 |
Row 5, Col 4 |
1.3.6 特殊击杀 (Special Stats)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI行位置 |
|---|---|---|---|---|---|
| Perfect Kills (无伤杀) | basic_avg_perfect_kill |
SUM(perfect_kill) / matches |
basic_avg_perfect_kill |
fact_match_players.perfect_kill |
Row 6, Col 1 |
| Revenge Kills (复仇杀) | basic_avg_revenge_kill |
SUM(revenge_kill) / matches |
basic_avg_revenge_kill |
fact_match_players.revenge_kill |
Row 6, Col 2 |
| 交火补枪率 | trade_kill_percentage |
TradeKills / TotalKills * 100 |
N/A (计算自L2) | fact_round_events (self-join) |
Row 6, Col 3 |
1.4 特殊击杀与时机分析 (Special Kills & Timing)
1.4.1 战术智商击杀 (Special Kill Scenarios)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Wallbang Kills (穿墙) | special_wallbang_kills |
COUNT(is_wallbang=1) |
special_wallbang_kills |
fact_round_events.is_wallbang |
Special Grid 1 |
| Wallbang Rate (穿墙率) | special_wallbang_rate |
WallbangKills / TotalKills |
special_wallbang_rate |
Calculated | Special Grid 2 |
| Smoke Kills (穿烟) | special_smoke_kills |
COUNT(is_through_smoke=1) |
special_smoke_kills |
fact_round_events.is_through_smoke |
Special Grid 3 |
| Smoke Kill Rate (穿烟率) | special_smoke_kill_rate |
SmokeKills / TotalKills |
special_smoke_kill_rate |
Calculated | Special Grid 4 |
| Blind Kills (致盲击杀) | special_blind_kills |
COUNT(is_blind=1) |
special_blind_kills |
fact_round_events.is_blind |
Special Grid 5 |
| Blind Kill Rate (致盲率) | special_blind_kill_rate |
BlindKills / TotalKills |
special_blind_kill_rate |
Calculated | Special Grid 6 |
| NoScope Kills (盲狙) | special_noscope_kills |
COUNT(is_noscope=1) |
special_noscope_kills |
fact_round_events.is_noscope |
Special Grid 7 |
| NoScope Rate (盲狙率) | special_noscope_rate |
NoScopeKills / AWPKills |
special_noscope_rate |
Calculated | Special Grid 8 |
| High IQ Score (智商评分) | special_high_iq_score |
加权评分(0-100): Wallbang3 + Smoke2 + Blind1.5 + NoScope2 | special_high_iq_score |
Calculated | Special Grid 9 |
1.4.2 回合节奏分析 (Round Timing Analysis)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Early Kills (前30s) | timing_early_kills |
COUNT(event_time < 30) |
timing_early_kills |
fact_round_events.event_time |
Timing Grid 1 |
| Mid Kills (30-60s) | timing_mid_kills |
COUNT(30 <= event_time < 60) |
timing_mid_kills |
fact_round_events.event_time |
Timing Grid 2 |
| Late Kills (60s+) | timing_late_kills |
COUNT(event_time >= 60) |
timing_late_kills |
fact_round_events.event_time |
Timing Grid 3 |
| Avg Kill Time (平均击杀时间) | timing_avg_kill_time |
AVG(event_time) for kills |
timing_avg_kill_time |
fact_round_events.event_time |
Timing Grid 4 |
| Early Aggression (前期进攻) | timing_early_aggression_rate |
EarlyKills / TotalKills |
timing_early_aggression_rate |
Calculated | Timing Grid 5 |
| Early Deaths (前30s死) | timing_early_deaths |
COUNT(death_time < 30) |
timing_early_deaths |
fact_round_events.event_time |
Timing Grid 6 |
| Mid Deaths (30-60s死) | timing_mid_deaths |
COUNT(30 <= death_time < 60) |
timing_mid_deaths |
fact_round_events.event_time |
Timing Grid 7 |
| Late Deaths (60s+死) | timing_late_deaths |
COUNT(death_time >= 60) |
timing_late_deaths |
fact_round_events.event_time |
Timing Grid 8 |
| Avg Death Time (平均死亡时间) | timing_avg_death_time |
AVG(event_time) for deaths |
timing_avg_death_time |
fact_round_events.event_time |
Timing Grid 9 |
| Early Death Rate (前期死亡) | timing_early_death_rate |
EarlyDeaths / TotalDeaths |
timing_early_death_rate |
Calculated | Timing Grid 10 |
1.5 深层能力维度 (Deep Capabilities)
1.5.1 稳定性与枪法 (STA & BAT)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Last 30 Rating (近30场) | sta_last_30_rating |
AVG(rating) for last 30 matches |
sta_last_30_rating |
fact_match_players.rating |
Deep Section 1 |
| Win Rating (胜局) | sta_win_rating |
AVG(rating WHERE is_win=1) |
sta_win_rating |
fact_match_players.rating, is_win |
Deep Section 2 |
| Loss Rating (败局) | sta_loss_rating |
AVG(rating WHERE is_win=0) |
sta_loss_rating |
fact_match_players.rating, is_win |
Deep Section 3 |
| Volatility (波动) | sta_rating_volatility |
STDDEV(rating) for last 10 matches |
sta_rating_volatility |
fact_match_players.rating |
Deep Section 4 |
| Time Corr (耐力) | sta_time_rating_corr |
CORR(duration, rating) |
sta_time_rating_corr |
fact_matches.duration, rating |
Deep Section 5 |
| High Elo KD Diff (高分抗压) | bat_kd_diff_high_elo |
AVG(kd WHERE elo > player_avg_elo) |
bat_kd_diff_high_elo |
fact_match_teams.group_origin_elo |
Deep Section 6 |
| Duel Win% (对枪胜率) | bat_avg_duel_win_rate |
entry_kills / (entry_kills + entry_deaths) |
bat_avg_duel_win_rate |
fact_match_players.entry_kills/deaths |
Deep Section 7 |
1.5.2 残局与手枪 (HPS & PTL)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Avg 1v1 (场均1v1) | hps_clutch_win_rate_1v1 |
SUM(clutch_1v1) / matches |
hps_clutch_win_rate_1v1 |
fact_match_players.clutch_1v1 |
Deep Section 8 |
| Avg 1v3+ (场均1v3+) | hps_clutch_win_rate_1v3_plus |
SUM(clutch_1v3+1v4+1v5) / matches |
hps_clutch_win_rate_1v3_plus |
fact_match_players.clutch_1v3/4/5 |
Deep Section 9 |
| Match Pt Win% (赛点胜率) | hps_match_point_win_rate |
Win rate when either team at 12 or 15 | hps_match_point_win_rate |
fact_rounds (score calculation) |
Deep Section 10 |
| Pressure Entry (逆风首杀) | hps_pressure_entry_rate |
entry_kills / rounds in losing matches |
hps_pressure_entry_rate |
fact_match_players (is_win=0) |
Deep Section 11 |
| Comeback KD (翻盘KD) | hps_comeback_kd_diff |
KD差值当队伍落后4+回合 | hps_comeback_kd_diff |
fact_round_events + fact_rounds |
Deep Section 12 |
| Loss Streak KD (连败KD) | hps_losing_streak_kd_diff |
KD差值当连败3+回合 | hps_losing_streak_kd_diff |
fact_round_events + fact_rounds |
Deep Section 13 |
| Pistol Kills (手枪击杀) | ptl_pistol_kills |
COUNT(kills WHERE round IN (1,13)) / matches |
ptl_pistol_kills |
fact_round_events (round 1,13) |
Deep Section 14 |
| Pistol Win% (手枪胜率) | ptl_pistol_win_rate |
Win rate for pistol rounds | ptl_pistol_win_rate |
fact_rounds (round 1,13) |
Deep Section 15 |
| Pistol KD (手枪KD) | ptl_pistol_kd |
pistol_kills / pistol_deaths |
ptl_pistol_kd |
fact_round_events (round 1,13) |
Deep Section 16 |
| Pistol Util Eff (手枪道具) | ptl_pistol_util_efficiency |
Headshot rate in pistol rounds | ptl_pistol_util_efficiency |
fact_round_events (is_headshot) |
Deep Section 17 |
1.5.3 道具使用 (UTIL)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Usage Rate (道具频率) | util_usage_rate |
(flash+smoke+molotov+he+decoy) / rounds * 100 |
util_usage_rate |
fact_match_players.util_*_usage |
Deep Section 18 |
| Nade Dmg (雷火伤) | util_avg_nade_dmg |
SUM(throw_harm) / matches |
util_avg_nade_dmg |
fact_match_players.throw_harm |
Deep Section 19 |
| Flash Time (致盲时间) | util_avg_flash_time |
SUM(flash_time) / matches |
util_avg_flash_time |
fact_match_players.flash_time |
Deep Section 20 |
| Flash Enemy (致盲人数) | util_avg_flash_enemy |
SUM(flash_enemy) / matches |
util_avg_flash_enemy |
fact_match_players.flash_enemy |
Deep Section 21 |
1.5.4 经济与节奏 (ECO & PACE)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Dmg/$1k (性价比) | eco_avg_damage_per_1k |
total_damage / (total_equipment / 1000) |
eco_avg_damage_per_1k |
fact_round_player_economy |
Deep Section 22 |
| Eco KPR (经济局KPR) | eco_rating_eco_rounds |
Kills per round when equipment < $2000 | eco_rating_eco_rounds |
fact_round_player_economy |
Deep Section 23 |
| Eco KD (经济局KD) | eco_kd_ratio |
KD in eco rounds | eco_kd_ratio |
fact_round_player_economy |
Deep Section 24 |
| Eco Rounds (经济局数) | eco_avg_rounds |
COUNT(equipment < 2000) / matches |
eco_avg_rounds |
fact_round_player_economy |
Deep Section 25 |
| First Contact (首肯时间) | pace_avg_time_to_first_contact |
AVG(MIN(event_time)) per round |
pace_avg_time_to_first_contact |
fact_round_events.event_time |
Deep Section 26 |
| Trade Kill% (补枪率) | pace_trade_kill_rate |
TradeKills / TotalKills (5s window) |
pace_trade_kill_rate |
fact_round_events (self-join) |
Deep Section 27 |
| Opening Time (首杀时间) | pace_opening_kill_time |
AVG(first_kill_time) per round |
pace_opening_kill_time |
fact_round_events.event_time |
Deep Section 28 |
| Avg Life (存活时间) | pace_avg_life_time |
AVG(death_time OR round_end) |
pace_avg_life_time |
fact_round_events + fact_rounds |
Deep Section 29 |
1.5.5 回合动态 (ROUND Dynamics)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Kill Early (前30秒击杀) | rd_phase_kill_early_share |
Early kills / Total kills | rd_phase_kill_early_share |
fact_round_events.event_time |
Deep Section 30 |
| Kill Mid (30-60秒击杀) | rd_phase_kill_mid_share |
Mid kills / Total kills | rd_phase_kill_mid_share |
fact_round_events.event_time |
Deep Section 31 |
| Kill Late (60秒后击杀) | rd_phase_kill_late_share |
Late kills / Total kills | rd_phase_kill_late_share |
fact_round_events.event_time |
Deep Section 32 |
| Death Early (前30秒死亡) | rd_phase_death_early_share |
Early deaths / Total deaths | rd_phase_death_early_share |
fact_round_events.event_time |
Deep Section 33 |
| Death Mid (30-60秒死亡) | rd_phase_death_mid_share |
Mid deaths / Total deaths | rd_phase_death_mid_share |
fact_round_events.event_time |
Deep Section 34 |
| Death Late (60秒后死亡) | rd_phase_death_late_share |
Late deaths / Total deaths | rd_phase_death_late_share |
fact_round_events.event_time |
Deep Section 35 |
| FirstDeath Win% (首死后胜率) | rd_firstdeath_team_first_death_win_rate |
Win rate when team loses first blood | rd_firstdeath_team_first_death_win_rate |
fact_round_events + fact_rounds |
Deep Section 36 |
| Invalid Death% (无效死亡) | rd_invalid_death_rate |
Deaths with 0 kills & 0 flash assists | rd_invalid_death_rate |
fact_round_events |
Deep Section 37 |
| Pressure KPR (落后≥3) | rd_pressure_kpr_ratio |
KPR when down 3+ rounds / Normal KPR | rd_pressure_kpr_ratio |
fact_rounds + fact_round_events |
Deep Section 38 |
| MatchPt KPR (赛点放大) | rd_matchpoint_kpr_ratio |
KPR at match point / Normal KPR | rd_matchpoint_kpr_ratio |
fact_rounds + fact_round_events |
Deep Section 39 |
| Trade Resp (10s响应) | rd_trade_response_10s_rate |
Success rate trading teammate death in 10s | rd_trade_response_10s_rate |
fact_round_events (self-join) |
Deep Section 40 |
| Pressure Perf (Leetify) | rd_pressure_perf_ratio |
Leetify perf when down 3+ / Normal | rd_pressure_perf_ratio |
fact_round_player_economy |
Deep Section 41 |
| MatchPt Perf (Leetify) | rd_matchpoint_perf_ratio |
Leetify perf at match point / Normal | rd_matchpoint_perf_ratio |
fact_round_player_economy |
Deep Section 42 |
| Comeback KillShare (追分) | rd_comeback_kill_share |
Player's kills / Team kills in comeback rounds | rd_comeback_kill_share |
fact_round_events + fact_rounds |
Deep Section 43 |
| Map Stability (地图稳定) | map_stability_coef |
`AVG( | map_rating - player_avg | )` | map_stability_coef |
1.5.6 残局与多杀 (SPECIAL - Clutch & Multi)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| 1v1 Win% (1v1胜率) | clutch_rate_1v1 |
clutch_1v1 / attempts_1v1 |
N/A (L2) | fact_match_players.clutch_1v1, end_1v1 |
Deep Section 45 |
| 1v2 Win% (1v2胜率) | clutch_rate_1v2 |
clutch_1v2 / attempts_1v2 |
N/A (L2) | fact_match_players.clutch_1v2, end_1v2 |
Deep Section 46 |
| 1v3 Win% (1v3胜率) | clutch_rate_1v3 |
clutch_1v3 / attempts_1v3 |
N/A (L2) | fact_match_players.clutch_1v3, end_1v3 |
Deep Section 47 |
| 1v4 Win% (1v4胜率) | clutch_rate_1v4 |
clutch_1v4 / attempts_1v4 |
N/A (L2) | fact_match_players.clutch_1v4, end_1v4 |
Deep Section 48 |
| 1v5 Win% (1v5胜率) | clutch_rate_1v5 |
clutch_1v5 / attempts_1v5 |
N/A (L2) | fact_match_players.clutch_1v5, end_1v5 |
Deep Section 49 |
| Multi-K Rate (多杀率) | total_multikill_rate |
(2K+3K+4K+5K) / total_rounds |
N/A (L2) | fact_match_players.kill_2/3/4/5 |
Deep Section 50 |
| Multi-A Rate (多助率) | total_multiassist_rate |
(many_assists_cnt2/3/4/5) / rounds |
N/A (L2) | fact_match_players.many_assists_cnt* |
Deep Section 51 |
1.5.7 阵营偏好 (SIDE Preference)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Rating (T-Side) | side_rating_t |
AVG(rating2) from T table |
side_rating_t |
fact_match_players_t.rating2 |
Deep Section 52 |
| Rating (CT-Side) | side_rating_ct |
AVG(rating2) from CT table |
side_rating_ct |
fact_match_players_ct.rating2 |
Deep Section 53 |
| KD Ratio (T) | side_kd_t |
SUM(kills) / SUM(deaths) T-side |
side_kd_t |
fact_match_players_t.kills/deaths |
Deep Section 54 |
| KD Ratio (CT) | side_kd_ct |
SUM(kills) / SUM(deaths) CT-side |
side_kd_ct |
fact_match_players_ct.kills/deaths |
Deep Section 55 |
| Win Rate (T) | side_win_rate_t |
AVG(is_win) T-side |
side_win_rate_t |
fact_match_players_t.is_win |
Deep Section 56 |
| Win Rate (CT) | side_win_rate_ct |
AVG(is_win) CT-side |
side_win_rate_ct |
fact_match_players_ct.is_win |
Deep Section 57 |
| First Kill Rate (T) | side_first_kill_rate_t |
FK / rounds T-side |
side_first_kill_rate_t |
fact_match_players_t.first_kill |
Deep Section 58 |
| First Kill Rate (CT) | side_first_kill_rate_ct |
FK / rounds CT-side |
side_first_kill_rate_ct |
fact_match_players_ct.first_kill |
Deep Section 59 |
| First Death Rate (T) | side_first_death_rate_t |
FD / rounds T-side |
side_first_death_rate_t |
fact_match_players_t.first_death |
Deep Section 60 |
| First Death Rate (CT) | side_first_death_rate_ct |
FD / rounds CT-side |
side_first_death_rate_ct |
fact_match_players_ct.first_death |
Deep Section 61 |
| KAST (T) | side_kast_t |
AVG(kast) T-side |
side_kast_t |
fact_match_players_t.kast |
Deep Section 62 |
| KAST (CT) | side_kast_ct |
AVG(kast) CT-side |
side_kast_ct |
fact_match_players_ct.kast |
Deep Section 63 |
| RWS (T) | side_rws_t |
AVG(rws) T-side |
side_rws_t |
fact_match_players_t.rws |
Deep Section 64 |
| RWS (CT) | side_rws_ct |
AVG(rws) CT-side |
side_rws_ct |
fact_match_players_ct.rws |
Deep Section 65 |
| Headshot Rate (T) | side_headshot_rate_t |
HS / kills T-side |
side_headshot_rate_t |
fact_match_players_t.headshot_count/kills |
Deep Section 66 |
| Headshot Rate (CT) | side_headshot_rate_ct |
HS / kills CT-side |
side_headshot_rate_ct |
fact_match_players_ct.headshot_count/kills |
Deep Section 67 |
1.5.8 组排与分层 (Party & Stratification)
| 显示标签 | 指标键 | 计算方法 | L3列名 | L2来源 | UI位置 |
|---|---|---|---|---|---|
| Solo Win% (单排胜率) | party_1_win_rate |
Win rate in solo queue | party_1_win_rate |
fact_match_players (party_size=1) |
Deep Section 68 |
| Solo Rating (单排分) | party_1_rating |
AVG(rating) in solo |
party_1_rating |
fact_match_players (party_size=1) |
Deep Section 69 |
| Solo ADR (单排伤) | party_1_adr |
AVG(adr) in solo |
party_1_adr |
fact_match_players (party_size=1) |
Deep Section 70 |
| Duo Win% (双排胜率) | party_2_win_rate |
Win rate in duo | party_2_win_rate |
fact_match_players (party_size=2) |
Deep Section 71 |
| ... (party_2~5 follow same pattern) | ... | ... | ... | ... | Deep Section 72-79 |
| Carry Rate (>1.5) | rating_dist_carry_rate |
COUNT(rating>1.5) / total |
rating_dist_carry_rate |
fact_match_players.rating |
Deep Section 80 |
| Normal Rate (1.0-1.5) | rating_dist_normal_rate |
COUNT(1.0<=rating<1.5) / total |
rating_dist_normal_rate |
fact_match_players.rating |
Deep Section 81 |
| Sacrifice Rate (0.6-1.0) | rating_dist_sacrifice_rate |
COUNT(0.6<=rating<1.0) / total |
rating_dist_sacrifice_rate |
fact_match_players.rating |
Deep Section 82 |
| Sleeping Rate (<0.6) | rating_dist_sleeping_rate |
COUNT(rating<0.6) / total |
rating_dist_sleeping_rate |
fact_match_players.rating |
Deep Section 83 |
| <1200 Rating | elo_lt1200_rating |
AVG(rating) vs opponents <1200 ELO |
elo_lt1200_rating |
fact_match_teams.group_origin_elo |
Deep Section 84 |
| 1200-1400 Rating | elo_1200_1400_rating |
AVG(rating) vs 1200-1400 ELO |
elo_1200_1400_rating |
fact_match_teams.group_origin_elo |
Deep Section 85 |
| ... (elo_* follow same pattern) | ... | ... | ... | ... | Deep Section 86-89 |
1.6 附加数据
1.6.1 Phase Split (回合阶段分布)
- 数据来源:
rd_phase_kill_*_share和rd_phase_death_*_share系列 - UI呈现: 横条图展示 Total/T/CT 的击杀/死亡在 Early/Mid/Late 的分布
- 计算: 时间段划分(0-30s/30-60s/60s+),分T/CT/Overall统计
1.6.2 Top Weapons (常用武器)
- 数据来源:
rd_weapon_top_json(JSON字段) - 包含信息: weapon, kills, hs_rate, price, category, share
- UI呈现: 表格展示前5常用武器及其数据
1.6.3 Round Type Split (回合类型表现)
- 数据来源:
rd_roundtype_split_json(JSON字段) - 包含信息: pistol/eco/rifle/fullbuy/overtime的KPR和Perf
- UI呈现: 表格展示不同经济类型回合的表现