feat: add unified contest pool and realtime game modes

This commit is contained in:
2026-08-10 00:31:21 +08:00
parent 97ca20413e
commit 40e9462842
18 changed files with 822 additions and 152 deletions
+4 -2
View File
@@ -34,7 +34,7 @@ class ContestAdmin(admin.ModelAdmin):
class ContestAttemptAdmin(admin.ModelAdmin):
list_display = ("id", "user", "contest", "status", "score", "duration_ms", "started_at")
list_filter = ("status", "contest__kind", "contest__track")
readonly_fields = ("started_at", "submitted_at")
readonly_fields = ("question_order", "started_at", "submitted_at")
@admin.register(CheatFlag)
@@ -72,13 +72,14 @@ class RealtimeMatchAdmin(admin.ModelAdmin):
"id",
"contest",
"match_type",
"game_kind",
"challenge_code",
"player_one",
"player_two",
"status",
"created_at",
)
list_filter = ("match_type", "status", "contest__track")
list_filter = ("match_type", "game_kind", "status", "contest__track")
search_fields = (
"challenge_code",
"player_one__username",
@@ -94,6 +95,7 @@ class MathGameAttemptAdmin(admin.ModelAdmin):
"id",
"user",
"kind",
"match",
"difficulty",
"status",
"score",
+14 -4
View File
@@ -57,6 +57,7 @@ def _grid_from_text(value):
def game_payload(attempt):
return {
"attempt_id": attempt.id,
"match_id": attempt.match_id,
"kind": attempt.kind,
"difficulty": attempt.difficulty,
"status": attempt.status,
@@ -68,7 +69,7 @@ def game_payload(attempt):
}
def start_game(user, kind, difficulty):
def build_game(kind, difficulty=MathGameAttempt.Difficulty.STANDARD):
if kind not in MathGameAttempt.Kind.values:
raise ValidationError({"kind": "不支持的数学玩法"})
if difficulty not in MathGameAttempt.Difficulty.values:
@@ -82,6 +83,11 @@ def start_game(user, kind, difficulty):
secrets.SystemRandom().shuffle(numbers)
puzzle = {"numbers": numbers}
solution = {"target": 24}
return puzzle, solution
def start_game(user, kind, difficulty=MathGameAttempt.Difficulty.STANDARD):
puzzle, solution = build_game(kind, difficulty)
attempt = MathGameAttempt.objects.create(
user=user,
kind=kind,
@@ -164,10 +170,14 @@ def _validate_sudoku_grid(raw_grid, puzzle, solution):
@transaction.atomic
def submit_game(user, attempt_id, submission, submission_key):
attempt = MathGameAttempt.objects.select_for_update().get(id=attempt_id, user=user)
if attempt.status == MathGameAttempt.Status.COMPLETED:
if submission_key and attempt.submission_key == submission_key:
if attempt.status != MathGameAttempt.Status.ACTIVE:
if (
attempt.status == MathGameAttempt.Status.COMPLETED
and submission_key
and attempt.submission_key == submission_key
):
return game_payload(attempt)
raise ValidationError("这局游戏已经完成")
raise ValidationError("这局游戏已经结束")
if not submission_key:
raise ValidationError({"Idempotency-Key": "提交必须提供幂等键"})
@@ -195,7 +195,6 @@ class Command(BaseCommand):
ContestQuestion.objects.filter(contest=contest).delete()
pool = list(versions[track])
random.shuffle(pool)
selected = pool[:8]
ContestQuestion.objects.bulk_create(
[
ContestQuestion(
@@ -204,7 +203,7 @@ class Command(BaseCommand):
order=index,
points=100,
)
for index, version in enumerate(selected, start=1)
for index, version in enumerate(pool, start=1)
]
)
total = sum(map(len, QUESTIONS.values()))
@@ -0,0 +1,33 @@
# Generated by Django 4.2.23 on 2026-08-09 16:17
from django.db import migrations, models
import django.db.models.deletion
class Migration(migrations.Migration):
dependencies = [
('contest', '0004_remove_realtimematch_matchmaking_lookup_idx_and_more'),
]
operations = [
migrations.AddField(
model_name='contestattempt',
name='question_order',
field=models.JSONField(blank=True, default=list),
),
migrations.AddField(
model_name='mathgameattempt',
name='match',
field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.PROTECT, related_name='game_attempts', to='contest.realtimematch'),
),
migrations.AddField(
model_name='realtimematch',
name='game_kind',
field=models.CharField(choices=[('quiz', '口算竞速'), ('sudoku', '数独 Timerun'), ('twenty_four', '24 点竞速')], default='quiz', max_length=20),
),
migrations.AddConstraint(
model_name='mathgameattempt',
constraint=models.UniqueConstraint(fields=('match', 'user'), name='unique_user_realtime_math_game'),
),
]
@@ -0,0 +1,57 @@
from django.db import migrations
def expand_question_pools(apps, schema_editor):
Contest = apps.get_model("contest", "Contest")
ContestQuestion = apps.get_model("contest", "ContestQuestion")
QuestionVersion = apps.get_model("contest", "QuestionVersion")
for contest in Contest.objects.all().iterator():
existing_version_ids = set(
ContestQuestion.objects.filter(contest=contest).values_list(
"question_version_id",
flat=True,
)
)
latest_versions = {}
versions = QuestionVersion.objects.filter(
question__track=contest.track,
question__is_active=True,
).order_by("question_id", "-version")
for version in versions.iterator():
latest_versions.setdefault(version.question_id, version.id)
next_order = (
ContestQuestion.objects.filter(contest=contest)
.order_by("-order")
.values_list("order", flat=True)
.first()
or 0
)
additions = []
for version_id in latest_versions.values():
if version_id in existing_version_ids:
continue
next_order += 1
additions.append(
ContestQuestion(
contest_id=contest.id,
question_version_id=version_id,
order=next_order,
points=100,
)
)
ContestQuestion.objects.bulk_create(additions, batch_size=500)
class Migration(migrations.Migration):
dependencies = [
("contest", "0005_contestattempt_question_order_mathgameattempt_match_and_more"),
]
operations = [
migrations.RunPython(
expand_question_pools,
migrations.RunPython.noop,
),
]
@@ -0,0 +1,21 @@
# Generated by Django 4.2.23 on 2026-08-09 16:30
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('contest', '0006_expand_contest_question_pools'),
]
operations = [
migrations.RemoveIndex(
model_name='realtimematch',
name='matchmaking_lookup_idx',
),
migrations.AddIndex(
model_name='realtimematch',
index=models.Index(fields=['contest', 'match_type', 'game_kind', 'status', 'player_one_rating', 'created_at'], name='matchmaking_mode_idx'),
),
]
+25 -2
View File
@@ -87,6 +87,11 @@ class RealtimeMatch(models.Model):
COMPLETED = "completed", "已完成"
CANCELLED = "cancelled", "已取消"
class GameKind(models.TextChoices):
QUIZ = "quiz", "口算竞速"
SUDOKU = "sudoku", "数独 Timerun"
TWENTY_FOUR = "twenty_four", "24 点竞速"
id = models.UUIDField(primary_key=True, default=uuid.uuid4, editable=False)
contest = models.ForeignKey(Contest, on_delete=models.PROTECT)
match_type = models.CharField(
@@ -95,6 +100,11 @@ class RealtimeMatch(models.Model):
default=MatchType.RANDOM,
)
challenge_code = models.CharField(max_length=8, unique=True, null=True, blank=True)
game_kind = models.CharField(
max_length=20,
choices=GameKind.choices,
default=GameKind.QUIZ,
)
player_one = models.ForeignKey(
settings.AUTH_USER_MODEL, on_delete=models.PROTECT, related_name="matches_as_player_one"
)
@@ -126,11 +136,12 @@ class RealtimeMatch(models.Model):
fields=(
"contest",
"match_type",
"game_kind",
"status",
"player_one_rating",
"created_at",
),
name="matchmaking_lookup_idx",
name="matchmaking_mode_idx",
)
]
@@ -152,6 +163,7 @@ class ContestAttempt(models.Model):
correct_count = models.PositiveIntegerField(default=0)
answer_count = models.PositiveIntegerField(default=0)
duration_ms = models.PositiveIntegerField(default=0)
question_order = models.JSONField(default=list, blank=True)
submission_key = models.CharField(max_length=80, null=True, blank=True)
started_at = models.DateTimeField(auto_now_add=True)
submitted_at = models.DateTimeField(null=True, blank=True)
@@ -232,6 +244,13 @@ class MathGameAttempt(models.Model):
on_delete=models.CASCADE,
related_name="math_game_attempts",
)
match = models.ForeignKey(
RealtimeMatch,
null=True,
blank=True,
on_delete=models.PROTECT,
related_name="game_attempts",
)
kind = models.CharField(max_length=20, choices=Kind.choices)
difficulty = models.CharField(
max_length=16,
@@ -254,7 +273,11 @@ class MathGameAttempt(models.Model):
models.UniqueConstraint(
fields=("user", "submission_key"),
name="unique_user_math_game_submission",
)
),
models.UniqueConstraint(
fields=("match", "user"),
name="unique_user_realtime_math_game",
),
]
indexes = [
models.Index(
+243 -70
View File
@@ -16,12 +16,14 @@ from .models import (
Contest,
ContestAnswer,
ContestAttempt,
MathGameAttempt,
RatingHistory,
RealtimeMatch,
)
CHALLENGE_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"
WAITING_MATCH_TTL = timedelta(minutes=10)
ATTEMPT_QUESTION_COUNT = 8
def _broadcast_match(match_id, reason):
@@ -54,6 +56,13 @@ def _validate_realtime_contest(contest):
raise ValidationError("实时比赛不可用")
def _validate_game_kind(game_kind):
value = str(game_kind or RealtimeMatch.GameKind.QUIZ)
if value not in RealtimeMatch.GameKind.values:
raise ValidationError({"game_kind": "不支持的实时比赛玩法"})
return value
def _cancel_expired_waiting_matches():
RealtimeMatch.objects.filter(status=RealtimeMatch.Status.WAITING).filter(
Q(expires_at__isnull=True) | Q(expires_at__lte=timezone.now())
@@ -71,13 +80,13 @@ def _active_match_for(user):
)
def _cancel_other_waiting_matches(user, match_type):
def _cancel_other_waiting_matches(user, match_type, game_kind):
matches = list(
RealtimeMatch.objects.filter(
player_one=user,
status=RealtimeMatch.Status.WAITING,
)
.exclude(match_type=match_type)
.exclude(match_type=match_type, game_kind=game_kind)
.values_list("id", flat=True)
)
if matches:
@@ -88,7 +97,29 @@ def _cancel_other_waiting_matches(user, match_type):
notify_match_on_commit(match_id, "cancelled")
def _select_question_order(contest):
question_ids = list(
contest.contest_questions.filter(question_version__question__is_active=True)
.order_by("id")
.values_list("id", flat=True)
)
if not question_ids:
raise ValidationError("比赛题库为空")
count = min(ATTEMPT_QUESTION_COUNT, len(question_ids))
return secrets.SystemRandom().sample(question_ids, count)
def _attempt_questions(attempt):
queryset = attempt.contest.contest_questions.select_related("question_version")
if attempt.question_order:
items = {item.id: item for item in queryset.filter(id__in=attempt.question_order)}
return [items[item_id] for item_id in attempt.question_order if item_id in items]
return list(queryset.all())
def _activate_match(match, user):
from .game_services import build_game
now = timezone.now()
match.player_two = user
match.player_two_rating = user.rating
@@ -97,13 +128,49 @@ def _activate_match(match, user):
match.save(
update_fields=["player_two", "player_two_rating", "status", "started_at"]
)
ContestAttempt.objects.bulk_create(
[
ContestAttempt(contest=match.contest, user=match.player_one, match=match),
ContestAttempt(contest=match.contest, user=user, match=match),
]
)
match.attempts.update(started_at=now)
if match.game_kind == RealtimeMatch.GameKind.QUIZ:
question_order = _select_question_order(match.contest)
ContestAttempt.objects.bulk_create(
[
ContestAttempt(
contest=match.contest,
user=match.player_one,
match=match,
question_order=question_order,
),
ContestAttempt(
contest=match.contest,
user=user,
match=match,
question_order=question_order,
),
]
)
match.attempts.update(started_at=now)
else:
puzzle, solution = build_game(
match.game_kind,
MathGameAttempt.Difficulty.STANDARD,
)
MathGameAttempt.objects.bulk_create(
[
MathGameAttempt(
user=match.player_one,
match=match,
kind=match.game_kind,
puzzle=puzzle,
solution=solution,
),
MathGameAttempt(
user=user,
match=match,
kind=match.game_kind,
puzzle=puzzle,
solution=solution,
),
]
)
match.game_attempts.update(started_at=now)
notify_match_on_commit(match.id, "matched")
return match
@@ -119,9 +186,9 @@ def normalize_answer(value):
def attempt_payload(attempt, include_results=False):
questions = []
answers = {answer.contest_question_id: answer for answer in attempt.answers.all()}
for item in attempt.contest.contest_questions.select_related("question_version").all():
for display_order, item in enumerate(_attempt_questions(attempt), start=1):
question = {
"order": item.order,
"order": display_order,
"prompt": item.question_version.prompt,
"metadata": item.question_version.metadata,
"points": item.points,
@@ -169,7 +236,11 @@ def start_attempt(user, contest):
existing,
include_results=existing.status != ContestAttempt.Status.ACTIVE,
)
attempt = ContestAttempt.objects.create(contest=contest, user=user)
attempt = ContestAttempt.objects.create(
contest=contest,
user=user,
question_order=_select_question_order(contest),
)
return attempt_payload(attempt)
@@ -193,9 +264,7 @@ def submit_attempt(user, attempt_id, raw_answers, submission_key):
now = timezone.now()
duration_ms = max(0, int((now - attempt.started_at).total_seconds() * 1000))
limit_ms = attempt.contest.duration_seconds * 1000
items = list(
attempt.contest.contest_questions.select_related("question_version").all()
)
items = _attempt_questions(attempt)
if not isinstance(raw_answers, list):
raise ValidationError({"answers": "答案必须是数组"})
by_order = {}
@@ -209,8 +278,8 @@ def submit_attempt(user, attempt_id, raw_answers, submission_key):
raise ValidationError({"answers": "答案题号无效或重复"}) from exc
score = 0
correct_count = 0
for contest_question in items:
submitted = str(by_order.get(contest_question.order, ""))[:200]
for display_order, contest_question in enumerate(items, start=1):
submitted = str(by_order.get(display_order, ""))[:200]
correct = normalize_answer(submitted) == normalize_answer(
contest_question.question_version.answer
)
@@ -260,20 +329,26 @@ def submit_attempt(user, attempt_id, raw_answers, submission_key):
@transaction.atomic
def find_match(user, contest):
def find_match(user, contest, game_kind=RealtimeMatch.GameKind.QUIZ):
_validate_realtime_contest(contest)
game_kind = _validate_game_kind(game_kind)
_cancel_expired_waiting_matches()
active = _active_match_for(user)
if active:
if active.contest_id == contest.id:
if active.contest_id == contest.id and active.game_kind == game_kind:
return active
raise ValidationError("你已有一场进行中的实时比赛")
_cancel_other_waiting_matches(user, RealtimeMatch.MatchType.RANDOM)
_cancel_other_waiting_matches(
user,
RealtimeMatch.MatchType.RANDOM,
game_kind,
)
existing = (
RealtimeMatch.objects.filter(
Q(player_one=user) | Q(player_two=user),
contest=contest,
match_type=RealtimeMatch.MatchType.RANDOM,
game_kind=game_kind,
status__in=[RealtimeMatch.Status.WAITING, RealtimeMatch.Status.ACTIVE],
).filter(Q(status=RealtimeMatch.Status.ACTIVE) | Q(expires_at__gt=timezone.now()))
.order_by("-created_at")
@@ -287,6 +362,7 @@ def find_match(user, contest):
.filter(
contest=contest,
match_type=RealtimeMatch.MatchType.RANDOM,
game_kind=game_kind,
status=RealtimeMatch.Status.WAITING,
expires_at__gt=timezone.now(),
player_one_rating__gte=max(0, user.rating - 300),
@@ -300,6 +376,7 @@ def find_match(user, contest):
return RealtimeMatch.objects.create(
contest=contest,
match_type=RealtimeMatch.MatchType.RANDOM,
game_kind=game_kind,
player_one=user,
player_one_rating=user.rating,
expires_at=timezone.now() + WAITING_MATCH_TTL,
@@ -309,18 +386,24 @@ def find_match(user, contest):
@transaction.atomic
def create_challenge(user, contest):
def create_challenge(user, contest, game_kind=RealtimeMatch.GameKind.QUIZ):
_validate_realtime_contest(contest)
game_kind = _validate_game_kind(game_kind)
_cancel_expired_waiting_matches()
active = _active_match_for(user)
if active:
raise ValidationError("你已有一场进行中的实时比赛")
_cancel_other_waiting_matches(user, RealtimeMatch.MatchType.CHALLENGE)
_cancel_other_waiting_matches(
user,
RealtimeMatch.MatchType.CHALLENGE,
game_kind,
)
existing = (
RealtimeMatch.objects.filter(
player_one=user,
contest=contest,
match_type=RealtimeMatch.MatchType.CHALLENGE,
game_kind=game_kind,
status=RealtimeMatch.Status.WAITING,
expires_at__gt=timezone.now(),
)
@@ -332,6 +415,7 @@ def create_challenge(user, contest):
return RealtimeMatch.objects.create(
contest=contest,
match_type=RealtimeMatch.MatchType.CHALLENGE,
game_kind=game_kind,
challenge_code=_new_challenge_code(),
player_one=user,
player_one_rating=user.rating,
@@ -396,11 +480,19 @@ def cancel_waiting_match(user, match_id):
def match_payload(match, user):
from .game_services import game_payload
reveal_results = match.status == RealtimeMatch.Status.COMPLETED
attempts = {
attempt.user_id: attempt
for attempt in match.attempts.select_related("user", "contest").all()
}
if match.game_kind == RealtimeMatch.GameKind.QUIZ:
attempts = {
attempt.user_id: attempt
for attempt in match.attempts.select_related("user", "contest").all()
}
else:
attempts = {
attempt.user_id: attempt
for attempt in match.game_attempts.select_related("user").all()
}
attempt = attempts.get(user.id)
opponent = match.player_two if match.player_one_id == user.id else match.player_one
opponent_attempt = attempts.get(opponent.id) if opponent else None
@@ -409,9 +501,18 @@ def match_payload(match, user):
if reveal_results
else None
)
attempt_data = None
if attempt:
attempt_data = (
attempt_payload(attempt, include_results=reveal_results)
if match.game_kind == RealtimeMatch.GameKind.QUIZ
else game_payload(attempt)
)
return {
"match_id": match.id,
"match_type": match.match_type,
"game_kind": match.game_kind,
"game_label": match.get_game_kind_display(),
"is_owner": match.player_one_id == user.id,
"challenge_code": (
match.challenge_code
@@ -420,7 +521,11 @@ def match_payload(match, user):
else None
),
"status": match.status,
"contest": match.contest.title,
"contest": (
match.contest.title
if match.game_kind == RealtimeMatch.GameKind.QUIZ
else match.get_game_kind_display()
),
"duration_seconds": match.contest.duration_seconds,
"expires_at": match.expires_at,
"started_at": match.started_at,
@@ -432,7 +537,9 @@ def match_payload(match, user):
"score": opponent_attempt.score if reveal_results and opponent_attempt else None,
"correct_count": (
opponent_attempt.correct_count
if reveal_results and opponent_attempt
if reveal_results
and opponent_attempt
and match.game_kind == RealtimeMatch.GameKind.QUIZ
else None
),
"duration_ms": (
@@ -444,11 +551,7 @@ def match_payload(match, user):
if opponent
else None
),
"attempt": (
attempt_payload(attempt, include_results=reveal_results)
if attempt
else None
),
"attempt": attempt_data,
"result": (
{
"winner": (
@@ -487,13 +590,34 @@ def refresh_match_state(match_id):
deadline = match.started_at + timedelta(seconds=match.contest.duration_seconds)
if timezone.now() >= deadline:
now = timezone.now()
for attempt in match.attempts.filter(status=ContestAttempt.Status.ACTIVE):
elapsed_ms = max(0, int((now - attempt.started_at).total_seconds() * 1000))
attempt.status = ContestAttempt.Status.EXPIRED
attempt.duration_ms = elapsed_ms
attempt.submitted_at = now
attempt.save(update_fields=["status", "duration_ms", "submitted_at"])
match = finalize_match(match.id)
if match.game_kind == RealtimeMatch.GameKind.QUIZ:
for attempt in match.attempts.filter(
status=ContestAttempt.Status.ACTIVE
):
elapsed_ms = max(
0,
int((now - attempt.started_at).total_seconds() * 1000),
)
attempt.status = ContestAttempt.Status.EXPIRED
attempt.duration_ms = elapsed_ms
attempt.submitted_at = now
attempt.save(
update_fields=["status", "duration_ms", "submitted_at"]
)
match = finalize_match(match.id)
else:
elapsed_ms = max(
0,
int((now - match.started_at).total_seconds() * 1000),
)
match.game_attempts.filter(
status=MathGameAttempt.Status.ACTIVE
).update(
status=MathGameAttempt.Status.FAILED,
duration_ms=elapsed_ms,
submitted_at=now,
)
match = finalize_game_match(match.id)
return match
@@ -502,36 +626,7 @@ def _elo_delta(rating, opponent_rating, score, k=32):
return round(k * (score - expected))
@transaction.atomic
def finalize_match(match_id):
match = RealtimeMatch.objects.select_for_update().get(id=match_id)
if match.status != RealtimeMatch.Status.ACTIVE:
return match
attempts = list(match.attempts.select_related("user").order_by("user_id"))
if len(attempts) != 2 or any(
attempt.status == ContestAttempt.Status.ACTIVE for attempt in attempts
):
return match
first = next(item for item in attempts if item.user_id == match.player_one_id)
second = next(item for item in attempts if item.user_id == match.player_two_id)
if first.score > second.score:
first_result, second_result = 1.0, 0.0
match.winner_id = first.user_id
elif second.score > first.score:
first_result, second_result = 0.0, 1.0
match.winner_id = second.user_id
else:
diff = first.duration_ms - second.duration_ms
if abs(diff) <= 100:
first_result = second_result = 0.5
elif diff < 0:
first_result, second_result = 1.0, 0.0
match.winner_id = first.user_id
else:
first_result, second_result = 0.0, 1.0
match.winner_id = second.user_id
def _settle_match(match, first_result, second_result, winner_id):
users = {
user.id: user
for user in User.objects.select_for_update().filter(
@@ -555,8 +650,86 @@ def finalize_match(match_id):
rating_after=user.rating,
delta=delta,
)
match.winner_id = winner_id
match.status = RealtimeMatch.Status.COMPLETED
match.completed_at = timezone.now()
match.save(update_fields=["winner", "status", "completed_at"])
notify_match_on_commit(match.id, "completed")
return match
@transaction.atomic
def finalize_match(match_id):
match = RealtimeMatch.objects.select_for_update().get(id=match_id)
if match.status != RealtimeMatch.Status.ACTIVE:
return match
attempts = list(match.attempts.select_related("user").order_by("user_id"))
if len(attempts) != 2 or any(
attempt.status == ContestAttempt.Status.ACTIVE for attempt in attempts
):
return match
first = next(item for item in attempts if item.user_id == match.player_one_id)
second = next(item for item in attempts if item.user_id == match.player_two_id)
if first.score > second.score:
first_result, second_result = 1.0, 0.0
winner_id = first.user_id
elif second.score > first.score:
first_result, second_result = 0.0, 1.0
winner_id = second.user_id
else:
diff = first.duration_ms - second.duration_ms
if abs(diff) <= 100:
first_result = second_result = 0.5
winner_id = None
elif diff < 0:
first_result, second_result = 1.0, 0.0
winner_id = first.user_id
else:
first_result, second_result = 0.0, 1.0
winner_id = second.user_id
return _settle_match(
match,
first_result,
second_result,
winner_id,
)
@transaction.atomic
def finalize_game_match(match_id):
match = RealtimeMatch.objects.select_for_update().get(id=match_id)
if match.status != RealtimeMatch.Status.ACTIVE:
return match
attempts = list(match.game_attempts.select_related("user").order_by("user_id"))
if len(attempts) != 2 or any(
attempt.status == MathGameAttempt.Status.ACTIVE for attempt in attempts
):
return match
first = next(item for item in attempts if item.user_id == match.player_one_id)
second = next(item for item in attempts if item.user_id == match.player_two_id)
first_completed = first.status == MathGameAttempt.Status.COMPLETED
second_completed = second.status == MathGameAttempt.Status.COMPLETED
if first_completed and not second_completed:
first_result, second_result, winner_id = 1.0, 0.0, first.user_id
elif second_completed and not first_completed:
first_result, second_result, winner_id = 0.0, 1.0, second.user_id
elif not first_completed and not second_completed:
first_result = second_result = 0.5
winner_id = None
else:
diff = first.duration_ms - second.duration_ms
if abs(diff) <= 100:
first_result = second_result = 0.5
winner_id = None
elif diff < 0:
first_result, second_result, winner_id = 1.0, 0.0, first.user_id
else:
first_result, second_result, winner_id = 0.0, 1.0, second.user_id
return _settle_match(
match,
first_result,
second_result,
winner_id,
)
+1
View File
@@ -174,4 +174,5 @@ def test_math_game_api_目录公开但开局需要登录(client, game_user):
assert {item["kind"] for item in catalog.json()} == {"sudoku", "twenty_four"}
assert anonymous_start.status_code in {401, 403}
assert authenticated_start.status_code == 201
assert authenticated_start.json()["difficulty"] == "standard"
assert "solution" not in authenticated_start.json()
+51
View File
@@ -203,3 +203,54 @@ def test_challenge_api_已使用联机码返回具体原因(realtime_api_setup):
assert response.status_code == 400
assert response.json()["error"]["message"] == "联机码已失效或已被使用"
@pytest.mark.django_db
def test_challenge_api_24点竞速完整闭环(realtime_api_setup):
contest, first_client, second_client = realtime_api_setup
created = first_client.post(
f"/api/v1/contests/{contest.slug}/challenges/",
{"game_kind": "twenty_four"},
content_type="application/json",
)
joined = second_client.post(
"/api/v1/contests/challenges/join/",
{"challenge_code": created.json()["challenge_code"]},
content_type="application/json",
)
assert joined.status_code == 200
assert joined.json()["game_kind"] == "twenty_four"
assert created.json()["attempt"] is None
first_state = first_client.get(
f"/api/v1/contests/matches/{joined.json()['match_id']}/"
).json()
assert first_state["attempt"]["puzzle"] == joined.json()["attempt"]["puzzle"]
solutions = {
(2, 3, 4, 9): "(2/3)*4*9",
(3, 5, 7, 13): "(7+5*13)/3",
(4, 7, 8, 8): "8*(4+7-8)",
}
expression = solutions[
tuple(sorted(joined.json()["attempt"]["puzzle"]["numbers"]))
]
first_submit = first_client.post(
f"/api/v1/contests/games/attempts/{first_state['attempt']['attempt_id']}/submit/",
{"expression": expression},
content_type="application/json",
HTTP_IDEMPOTENCY_KEY="api-game-first",
)
second_submit = second_client.post(
f"/api/v1/contests/games/attempts/{joined.json()['attempt']['attempt_id']}/submit/",
{"expression": expression},
content_type="application/json",
HTTP_IDEMPOTENCY_KEY="api-game-second",
)
assert first_submit.status_code == 200
assert first_submit.json()["status"] == "active"
assert first_submit.json()["attempt"]["status"] == "completed"
assert second_submit.status_code == 200
assert second_submit.json()["status"] == "completed"
assert second_submit.json()["result"]["winner"] in {"self", "opponent", "draw"}
+119
View File
@@ -5,10 +5,12 @@ from django.utils import timezone
from rest_framework.exceptions import ValidationError
from accounts.models import User
from contest.game_services import submit_game
from contest.models import (
Contest,
ContestAttempt,
ContestQuestion,
MathGameAttempt,
Question,
QuestionVersion,
RatingHistory,
@@ -17,6 +19,7 @@ from contest.models import (
from contest.services import (
cancel_waiting_match,
create_challenge,
finalize_game_match,
finalize_match,
find_match,
join_challenge,
@@ -190,6 +193,21 @@ def test_find_match_同分玩家配对并由_finalize_match_唯一结算_rating(
track=Question.Track.STANDARD,
status=Contest.Status.PUBLISHED,
)
question = Question.objects.create(
slug="realtime-rating-question",
track=Question.Track.STANDARD,
)
version = QuestionVersion.objects.create(
question=question,
version=1,
prompt="1 + 1",
answer="2",
)
ContestQuestion.objects.create(
contest=contest,
question_version=version,
order=1,
)
waiting = find_match(first, contest)
active = find_match(second, contest)
@@ -360,3 +378,104 @@ def test_challenge_owner_可取消等待中的联机码(realtime_contest):
),
waiting.challenge_code,
)
@pytest.mark.django_db
def test_practice_attempt_从完整题池保存随机快照(user):
contest = Contest.objects.create(
slug="random-practice",
title="随机练习",
kind=Contest.Kind.PRACTICE,
track=Question.Track.STANDARD,
status=Contest.Status.PUBLISHED,
)
for index in range(12):
question = Question.objects.create(
slug=f"random-question-{index}",
track=Question.Track.STANDARD,
)
version = QuestionVersion.objects.create(
question=question,
version=1,
prompt=f"{index} + 1",
answer=str(index + 1),
)
ContestQuestion.objects.create(
contest=contest,
question_version=version,
order=index + 1,
)
payloads = [start_attempt(user, contest) for _ in range(8)]
snapshots = {
tuple(
ContestAttempt.objects.get(id=payload["attempt_id"]).question_order
)
for payload in payloads
}
assert all(len(payload["questions"]) == 8 for payload in payloads)
assert len(snapshots) > 1
@pytest.mark.django_db
def test_twenty_four_realtime_共享题面按完成时间结算_rating(realtime_contest):
first = User.objects.create_user(
username="game_match_one",
password="StrongPass_2026",
nickname="竞速玩家一",
)
second = User.objects.create_user(
username="game_match_two",
password="StrongPass_2026",
nickname="竞速玩家二",
)
waiting = create_challenge(
first,
realtime_contest,
RealtimeMatch.GameKind.TWENTY_FOUR,
)
match = join_challenge(second, waiting.challenge_code)
attempts = {
attempt.user_id: attempt for attempt in match.game_attempts.all()
}
first_attempt = attempts[first.id]
second_attempt = attempts[second.id]
assert first_attempt.puzzle == second_attempt.puzzle
assert first_attempt.solution == second_attempt.solution
solutions = {
(2, 3, 4, 9): "(2/3)*4*9",
(3, 5, 7, 13): "(7+5*13)/3",
(4, 7, 8, 8): "8*(4+7-8)",
}
expression = solutions[tuple(sorted(first_attempt.puzzle["numbers"]))]
MathGameAttempt.objects.filter(id=first_attempt.id).update(
started_at=timezone.now() - timedelta(seconds=2)
)
MathGameAttempt.objects.filter(id=second_attempt.id).update(
started_at=timezone.now() - timedelta(seconds=5)
)
submit_game(
first,
first_attempt.id,
{"expression": expression},
"game-race-first",
)
assert finalize_game_match(match.id).status == RealtimeMatch.Status.ACTIVE
submit_game(
second,
second_attempt.id,
{"expression": expression},
"game-race-second",
)
completed = finalize_game_match(match.id)
first.refresh_from_db()
second.refresh_from_db()
assert completed.status == RealtimeMatch.Status.COMPLETED
assert completed.winner_id == first.id
assert first.rating == 1016
assert second.rating == 984
assert RatingHistory.objects.filter(match=match).count() == 2
+23 -3
View File
@@ -8,9 +8,11 @@ from .models import Contest, ContestAttempt, MathGameAttempt, RealtimeMatch
from .services import (
cancel_waiting_match,
create_challenge,
finalize_game_match,
find_match,
join_challenge,
match_payload,
notify_match_on_commit,
refresh_match_state,
start_attempt,
submit_attempt,
@@ -64,7 +66,11 @@ class AttemptSubmitView(APIView):
class MatchmakingView(APIView):
def post(self, request, slug):
contest = get_object_or_404(Contest, slug=slug)
match = find_match(request.user, contest)
match = find_match(
request.user,
contest,
request.data.get("game_kind", RealtimeMatch.GameKind.QUIZ),
)
return Response(match_payload(match, request.user), status=status.HTTP_202_ACCEPTED)
@@ -83,7 +89,11 @@ class MatchStateView(APIView):
class ChallengeCreateView(APIView):
def post(self, request, slug):
contest = get_object_or_404(Contest, slug=slug)
match = create_challenge(request.user, contest)
match = create_challenge(
request.user,
contest,
request.data.get("game_kind", RealtimeMatch.GameKind.QUIZ),
)
return Response(match_payload(match, request.user), status=status.HTTP_201_CREATED)
@@ -158,19 +168,29 @@ class MathGameStartView(APIView):
payload = start_game(
request.user,
kind,
request.data.get("difficulty", MathGameAttempt.Difficulty.STANDARD),
MathGameAttempt.Difficulty.STANDARD,
)
return Response(payload, status=status.HTTP_201_CREATED)
class MathGameSubmitView(APIView):
def post(self, request, attempt_id):
attempt = get_object_or_404(
MathGameAttempt,
id=attempt_id,
user=request.user,
)
payload = submit_game(
request.user,
attempt_id,
request.data,
request.headers.get("Idempotency-Key"),
)
if attempt.match_id:
match = finalize_game_match(attempt.match_id)
if match.status != RealtimeMatch.Status.COMPLETED:
notify_match_on_commit(match.id, "submitted")
return Response(match_payload(match, request.user))
return Response(payload)