This commit is contained in:
@@ -0,0 +1,295 @@
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(function () {
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const $game = (selector, root = document) => root.querySelector(selector);
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const GAME_META = {
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twenty_four: {
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title: "24 点",
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kicker: "ARITHMETIC PUZZLE",
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action: "开始组式",
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},
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sudoku: {
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title: "数独",
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kicker: "LOGIC GRID",
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action: "开始推理",
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},
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};
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function difficultySelect() {
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const select = document.createElement("select");
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select.className = "game-difficulty";
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[
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["easy", "入门"],
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["standard", "标准"],
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["hard", "进阶"],
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].forEach(([value, label]) => {
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const option = document.createElement("option");
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option.value = value;
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option.textContent = label;
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if (value === "standard") option.selected = true;
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select.append(option);
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});
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return select;
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}
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function gameCard(game) {
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const meta = GAME_META[game.kind];
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const article = document.createElement("article");
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article.className = `game-card game-${game.kind}`;
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const top = document.createElement("div");
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top.className = "game-card-top";
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const icon = document.createElement("span");
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icon.textContent = game.kind === "sudoku" ? "9×9" : "24";
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const time = document.createElement("small");
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time.textContent = `约 ${game.estimated_minutes} 分钟`;
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top.append(icon, time);
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const kicker = document.createElement("b");
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kicker.textContent = meta.kicker;
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const title = document.createElement("h3");
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title.textContent = game.title;
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const summary = document.createElement("p");
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summary.textContent = game.summary;
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const controls = document.createElement("div");
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controls.className = "game-card-controls";
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const difficulty = difficultySelect();
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const start = document.createElement("button");
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start.className = "primary-button";
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start.textContent = meta.action;
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start.addEventListener("click", () => startGame(game.kind, difficulty.value));
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controls.append(difficulty, start);
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article.append(top, kicker, title, summary, controls);
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return article;
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}
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async function loadGames() {
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const root = $game("#math-game-list");
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try {
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const games = await api("contests/games/");
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root.replaceChildren(...games.map(gameCard));
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} catch (error) {
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root.textContent = error.message;
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}
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}
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async function startGame(kind, difficulty) {
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if (!requireAuth()) return;
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try {
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const attempt = await api(`contests/games/${kind}/start/`, {
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method: "POST",
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body: { difficulty },
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});
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renderGame(attempt);
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$game("#experience-dialog").showModal();
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} catch (error) {
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showToast(error.message);
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}
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}
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function gameHeading(attempt) {
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const fragment = document.createDocumentFragment();
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const label = document.createElement("span");
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label.className = "kicker";
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label.textContent =
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`${GAME_META[attempt.kind].kicker} · ${attempt.difficulty.toUpperCase()}`;
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const title = document.createElement("h2");
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title.textContent = GAME_META[attempt.kind].title;
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fragment.append(label, title);
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return fragment;
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}
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function resultPanel(attempt) {
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const panel = document.createElement("div");
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panel.className = "game-result-panel";
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const score = document.createElement("strong");
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score.textContent = `${attempt.score} 分`;
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const details = document.createElement("p");
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details.textContent =
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`用时 ${(attempt.duration_ms / 1000).toFixed(1)} 秒 · 提示 ${attempt.hints_used} 次`;
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panel.append(score, details);
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return panel;
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}
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function renderGame(attempt) {
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if (attempt.kind === "sudoku") renderSudoku(attempt);
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else renderTwentyFour(attempt);
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}
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function renderTwentyFour(attempt) {
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const root = $game("#experience-content");
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root.replaceChildren();
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root.append(gameHeading(attempt));
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if (attempt.status === "completed") {
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root.append(resultPanel(attempt));
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return;
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}
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const instruction = document.createElement("p");
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instruction.className = "scene";
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instruction.textContent = "四个数字必须各使用一次,只允许 +、−、×、÷ 和括号。";
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const numbers = document.createElement("div");
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numbers.className = "twenty-four-numbers";
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attempt.puzzle.numbers.forEach((number) => {
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const tile = document.createElement("button");
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tile.type = "button";
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tile.textContent = number;
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tile.addEventListener("click", () => {
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input.value += String(number);
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input.focus();
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});
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numbers.append(tile);
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});
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const form = document.createElement("form");
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form.className = "twenty-four-form";
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const input = document.createElement("input");
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input.className = "formula-input";
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input.placeholder = "例如:6 / (1 - 3 / 4)";
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input.autocomplete = "off";
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input.inputMode = "text";
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const keypad = document.createElement("div");
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keypad.className = "game-keypad";
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["+", "-", "*", "/", "(", ")"].forEach((operator) => {
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const button = document.createElement("button");
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button.type = "button";
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button.textContent = operator;
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button.addEventListener("click", () => {
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input.value += operator;
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input.focus();
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});
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keypad.append(button);
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});
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const submit = document.createElement("button");
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submit.className = "primary-button";
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submit.type = "submit";
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submit.textContent = "验证并计分";
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form.append(input, keypad, submit);
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form.addEventListener("submit", async (event) => {
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event.preventDefault();
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submit.disabled = true;
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try {
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const result = await api(
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`contests/games/attempts/${attempt.attempt_id}/submit/`,
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{
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method: "POST",
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headers: { "Idempotency-Key": createIdempotencyKey() },
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body: { expression: input.value },
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},
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);
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renderTwentyFour(result);
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showToast("得到 24,成绩已记录");
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} catch (error) {
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showToast(error.message);
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submit.disabled = false;
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}
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});
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root.append(instruction, numbers, form);
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window.setTimeout(() => input.focus(), 50);
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}
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function sudokuCell(given, value, row, column) {
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const input = document.createElement("input");
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input.inputMode = "numeric";
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input.pattern = "[1-9]";
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input.maxLength = 1;
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input.dataset.row = row;
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input.dataset.column = column;
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input.value = value || "";
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input.className = given ? "given" : "";
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input.readOnly = given;
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input.setAttribute("aria-label", `第 ${row + 1} 行第 ${column + 1} 列`);
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input.addEventListener("input", () => {
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input.value = input.value.replace(/[^1-9]/g, "").slice(0, 1);
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});
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return input;
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}
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function renderSudoku(attempt) {
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const root = $game("#experience-content");
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root.replaceChildren();
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root.append(gameHeading(attempt));
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if (attempt.status === "completed") {
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root.append(resultPanel(attempt));
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return;
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}
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const instruction = document.createElement("p");
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instruction.className = "scene";
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instruction.textContent = "每一行、每一列和每个 3×3 九宫格都要包含 1 到 9。";
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const board = document.createElement("div");
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board.className = "sudoku-board";
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const hints = new Map(
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(attempt.puzzle.hints || []).map((item) => [`${item.row}-${item.column}`, item.value])
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);
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attempt.puzzle.grid.forEach((rowValues, row) => {
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rowValues.forEach((givenValue, column) => {
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const hintValue = hints.get(`${row}-${column}`) || 0;
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const input = sudokuCell(Boolean(givenValue), givenValue || hintValue, row, column);
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if (hintValue) {
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input.readOnly = true;
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input.classList.add("hint");
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}
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board.append(input);
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});
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});
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const actions = document.createElement("div");
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actions.className = "sudoku-actions";
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const hint = document.createElement("button");
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hint.type = "button";
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hint.className = "ghost-button";
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hint.textContent = `提示(已用 ${attempt.hints_used}/3)`;
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hint.disabled = attempt.hints_used >= 3;
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const submit = document.createElement("button");
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submit.type = "button";
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submit.className = "primary-button";
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submit.textContent = "检查并完成";
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hint.addEventListener("click", async () => {
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hint.disabled = true;
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try {
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const result = await api(
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`contests/games/attempts/${attempt.attempt_id}/hint/`,
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{ method: "POST", body: {} },
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);
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const input = $game(
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`[data-row="${result.row}"][data-column="${result.column}"]`,
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board,
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);
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input.value = result.value;
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input.readOnly = true;
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input.classList.add("hint");
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attempt.hints_used = result.hints_used;
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hint.textContent = `提示(已用 ${result.hints_used}/3)`;
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hint.disabled = result.hints_used >= 3;
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} catch (error) {
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showToast(error.message);
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hint.disabled = false;
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}
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});
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submit.addEventListener("click", async () => {
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submit.disabled = true;
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const grid = Array.from({ length: 9 }, () => Array(9).fill(0));
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$gameAll("input", board).forEach((input) => {
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grid[Number(input.dataset.row)][Number(input.dataset.column)] =
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Number(input.value || 0);
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});
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try {
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const result = await api(
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`contests/games/attempts/${attempt.attempt_id}/submit/`,
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{
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method: "POST",
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headers: { "Idempotency-Key": createIdempotencyKey() },
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body: { grid },
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},
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);
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renderSudoku(result);
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showToast("数独完成,成绩已记录");
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} catch (error) {
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showToast(error.message);
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submit.disabled = false;
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}
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});
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actions.append(hint, submit);
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root.append(instruction, board, actions);
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}
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function $gameAll(selector, root = document) {
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return [...root.querySelectorAll(selector)];
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}
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window.HuluGames = { load: loadGames };
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})();
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