Release alpha 0.6.7 autochess pacing
check / local-gate (push) Failing after 32s

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JWeBot Contributors
2026-10-15 18:08:55 +08:00
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# Changelog
## alpha 0.6.7.1015
- Expand CS Major autochess content to 100+ player cards and an 18-coach
metadata pool while keeping the opening coach draft to 10 visible choices.
- Replace abstract training targets with real round-robin training rounds.
Each round resolves participant-vs-participant or participant-vs-AI BO1
scrims, then opens an operation window for D rolling, locking, lineup swaps,
tactics, and readiness.
- Replace fixed score bands with deterministic MR15 round simulation. Map
scores now come from individual round outcomes, including 15-15 overtime,
instead of direct mappings such as 16-6 or 16-9.
- Add a 120+ line local narrative library for openings, streaks, pauses,
clutches, economy beats, closes, training hooks, and media/sponsor
challenges so match reports vary across maps.
- Hide raw target/performance calculation text from training, match, and
challenge reports while preserving structured battle facts in the archive.
- Start drafted players as two-star素材 and rebalance roster completion toward
low/mid-cost cards, leaving upgrades and synergies to the shop loop.
## alpha 0.6.6.1015
- Rebuild CS Major autochess around multi-message hosting: tournament