Release alpha 0.6.6 autochess flow
check / local-gate (push) Failing after 40s

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JWeBot Contributors
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# Changelog
## alpha 0.6.6.1015
- Rebuild CS Major autochess around multi-message hosting: tournament
welcomes, seed order, draft boards, status panels, training results, match
reports, standings, brackets, and awards are emitted as separate bounded
replies.
- Replace instant full rosters with three draft rounds: round one selects from
a fixed 10-coach pool, rounds two and three draft players, then each team is
completed to five starters, one coach, and three bench slots.
- Run the full event as training camp, BO3 single-round-robin group stage,
one media/sponsor challenge after group round one or two, BO5 semifinals,
BO5 final, and final awards.
- Let readiness advance phases automatically. Group matches wait for all real
players, while knockout matches only wait for real players still in the
current pairing, so eliminated players are not prompted to prepare.
- Add local multi-text reply support across the SDK, official extension
adapter, Edge response contract, and recorder GUI sender while preserving
single-message compatibility.
## alpha 0.6.5.1015
- Extend the AI test path for CS Major autochess to support two-human games: