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# Changelog
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## alpha 0.6.4.1015
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- Add a reviewed 2-8 player CS Major autochess extension with a fixed
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five-player starting lineup, one always-active coach, an eight-slot bench,
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and a six-candidate shop that shows complete game data.
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- Ship a fixed 60-player local pool with rifle, sniper, and in-game-leader
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roles; team and nation synergies; shared copy counts; and deterministic
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three-copy/two-star and nine-copy/three-star upgrades.
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- Keep all five player slots occupied. Lineup changes are one-for-one swaps,
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starters cannot be sold directly, and coach upgrades only add a 2%-10%
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team bonus.
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- Add player-selected firepower, stability, and clutch tactics. Resolve
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stability over firepower, firepower over clutch, clutch over stability,
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plus sniper/rifle/leader role counters before bounded +/-2% map variance.
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- Generate the competition format once at tournament start: two players go
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directly to the final, three play a round robin for two final places, four
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use seeded 1v4 and 2v3 semifinals, and five to eight play a complete round
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robin for four semifinal places.
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- Add an explicit three-human-plus-one-AI test mode. The host can add one
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deterministic local AI as seed four; it buys players, upgrades its coach,
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swaps its strongest lineup, and selects a counter tactic without an online
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model.
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- Give Taffy a persistent host state machine: welcome and format briefing,
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rotating human preparation order, turn enforcement, explicit handoffs,
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round introductions, matchup calls, overtime narration, advancement, and
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championship presentation.
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- Run group matches as BO3 and knockout matches as BO5. Simulate every map
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under MR15, including 15-15 overtime, 19-17/22-20 scores, and separately
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archived overtime stories.
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- Persist run state, idempotent action responses, structured battles, and
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every generated story in serialized SQLite transactions. Invalid archives
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roll back the full action.
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## alpha 0.6.3.1015
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- Replace instant personal lottery tickets with one persistent multiplayer
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