release: alpha 0.6.1 local player plugins and capture reconciliation
check / local-gate (push) Failing after 3m24s

This commit is contained in:
JWeBot Contributors
2026-10-15 05:01:40 +08:00
parent 84ba2193df
commit f7fedc54e4
40 changed files with 1346 additions and 38 deletions
@@ -4,11 +4,11 @@ build-backend = "setuptools.build_meta"
[project]
name = "jwebot-official-extensions"
version = "0.6.0a0+1015"
version = "0.6.1a0+1015"
description = "Reviewed local command adapters and broker implementation for JWeBot"
requires-python = ">=3.9"
dependencies = [
"jwebot-sdk==0.6.0a0+1015",
"jwebot-sdk==0.6.1a0+1015",
]
[tool.setuptools.packages.find]
@@ -62,4 +62,4 @@ __all__ = [
"render_feature_list",
]
__version__ = "0.6.0a0+1015"
__version__ = "0.6.1a0+1015"
@@ -0,0 +1,37 @@
"""Generated reviewed adapter for context-summary."""
from jwebot_sdk import Event, ExtensionResult, ReplyPlan, SingleGroupContext
PROFILE = 'context-summary'
AUTHOR = 'official'
DESCRIPTION = '提取当前群最近100、200或300条本地文字的上下文'
HELP_ENTRIES = ('/上下文 [100|200|300];/context [100|200|300]',)
COMMANDS = ('/上下文', '/context')
def _handler(context: SingleGroupContext, command: str):
def handle(event: Event, arguments: str) -> ExtensionResult:
response = context.services.call(
PROFILE,
operation="execute",
payload={
"command": command,
"arguments": arguments,
"event": event.to_mapping(),
},
)
text = response.get("text")
if not isinstance(text, str) or not text.strip():
raise ValueError("local service returned invalid text")
return ExtensionResult(
reply=ReplyPlan.text(text),
metadata={"local_extension": PROFILE, "author": AUTHOR},
)
return handle
def plugin(context: SingleGroupContext) -> None:
for command in COMMANDS:
context.commands.register(command, _handler(context, command))
@@ -0,0 +1,37 @@
"""Generated reviewed adapter for person-directory."""
from jwebot_sdk import Event, ExtensionResult, ReplyPlan, SingleGroupContext
PROFILE = 'person-directory'
AUTHOR = 'official'
DESCRIPTION = '查询当前群已配置人物、基本属性和别名'
HELP_ENTRIES = ('/人物列表 [页码] /people;/人物 [名称或别名] /person',)
COMMANDS = ('/人物列表', '/别名列表', '/people', '/人物', '/个人属性', '/person')
def _handler(context: SingleGroupContext, command: str):
def handle(event: Event, arguments: str) -> ExtensionResult:
response = context.services.call(
PROFILE,
operation="execute",
payload={
"command": command,
"arguments": arguments,
"event": event.to_mapping(),
},
)
text = response.get("text")
if not isinstance(text, str) or not text.strip():
raise ValueError("local service returned invalid text")
return ExtensionResult(
reply=ReplyPlan.text(text),
metadata={"local_extension": PROFILE, "author": AUTHOR},
)
return handle
def plugin(context: SingleGroupContext) -> None:
for command in COMMANDS:
context.commands.register(command, _handler(context, command))
@@ -0,0 +1,37 @@
"""Generated reviewed adapter for single-player-games."""
from jwebot_sdk import Event, ExtensionResult, ReplyPlan, SingleGroupContext
PROFILE = 'single-player-games'
AUTHOR = 'jwebot'
DESCRIPTION = '本人虚拟金币账户、抽奖、彩票和单人21点'
HELP_ENTRIES = ('/金币 /wallet;/抽奖 [金额] /draw;/买彩票 [号码] [金额] /lottery', '/21点 开始|要牌|停牌|状态|结束;/blackjack start|hit|stand|status|end', '/游戏帮助;/games')
COMMANDS = ('/金币', '/wallet', '/抽奖', '/draw', '/买彩票', '/lottery', '/21点', '/二十一点', '/blackjack', '/游戏帮助', '/games')
def _handler(context: SingleGroupContext, command: str):
def handle(event: Event, arguments: str) -> ExtensionResult:
response = context.services.call(
PROFILE,
operation="execute",
payload={
"command": command,
"arguments": arguments,
"event": event.to_mapping(),
},
)
text = response.get("text")
if not isinstance(text, str) or not text.strip():
raise ValueError("local service returned invalid text")
return ExtensionResult(
reply=ReplyPlan.text(text),
metadata={"local_extension": PROFILE, "author": AUTHOR},
)
return handle
def plugin(context: SingleGroupContext) -> None:
for command in COMMANDS:
context.commands.register(command, _handler(context, command))
@@ -38,6 +38,25 @@ LOCAL_COMMAND_ALIASES = {
"debug": "telemetry_debug",
"余额": "deepseek_balance",
"steam": "steam_friends",
"上下文": "context_summary",
"context": "context_summary",
"金币": "wallet",
"wallet": "wallet",
"抽奖": "prize_draw",
"draw": "prize_draw",
"买彩票": "lottery",
"lottery": "lottery",
"21点": "blackjack",
"二十一点": "blackjack",
"blackjack": "blackjack",
"游戏帮助": "game_rules",
"games": "game_rules",
"人物列表": "person_directory",
"别名列表": "person_directory",
"people": "person_directory",
"人物": "person_info",
"个人属性": "person_info",
"person": "person_info",
}
@@ -91,6 +110,31 @@ DIRECT_KERNEL_COMMAND_KINDS = frozenset(
)
LOCAL_EXTENSIONS = (
LocalExtensionDescriptor(
extension_id="context-summary",
author=OFFICIAL_AUTHOR,
description="提取当前群最近100、200或300条本地文字的上下文",
help_entries=("/上下文 [100|200|300];/context [100|200|300]",),
command_kinds=("context_summary",),
),
LocalExtensionDescriptor(
extension_id="single-player-games",
author=JWEBOT_AUTHOR,
description="本人虚拟金币账户、抽奖、彩票和单人21点",
help_entries=(
"/金币 /wallet;/抽奖 [金额] /draw;/买彩票 [号码] [金额] /lottery",
"/21点 开始|要牌|停牌|状态|结束;/blackjack start|hit|stand|status|end",
"/游戏帮助;/games",
),
command_kinds=("wallet", "prize_draw", "lottery", "blackjack", "game_rules"),
),
LocalExtensionDescriptor(
extension_id="person-directory",
author=OFFICIAL_AUTHOR,
description="查询当前群已配置人物、基本属性和别名",
help_entries=("/人物列表 [页码] /people;/人物 [名称或别名] /person",),
command_kinds=("person_directory", "person_info"),
),
LocalExtensionDescriptor(
extension_id="person-memory",
author=OFFICIAL_AUTHOR,
@@ -237,7 +281,6 @@ def render_feature_list() -> str:
)
for descriptor in LOCAL_EXTENSIONS:
lines.append(
f"[{descriptor.author}/{descriptor.extension_id}] "
f"{descriptor.description}:"
+ ";".join(descriptor.help_entries)
)
@@ -9,11 +9,13 @@ import json
import re
import subprocess
import time
from collections import Counter
from datetime import datetime, timezone
from typing import Any, Callable
from zoneinfo import ZoneInfo
from .descriptors import LOCAL_COMMAND_ALIASES, render_feature_list
from .player_games import PlayerGames
LOCAL_GAME_TIMEOUT_SECONDS = 10 * 60
@@ -104,6 +106,7 @@ class LocalCommandEngine:
self.person_display_label = person_display_label
self.profile_fact_is_safe = profile_fact_is_safe
self.profile_expiry = profile_expiry
self.players = PlayerGames(ledger, person_display_label)
def handle(self, row: dict[str, Any], event: dict[str, Any]) -> str:
question = str(row["question"])
@@ -112,6 +115,12 @@ class LocalCommandEngine:
raise LocalCommandError("本地命令不存在,发 /功能列表 查看可用本地功能")
if kind == "feature_list":
return self.reply_cleaner(self.feature_list())
if kind == "context_summary":
return self.reply_cleaner(self.context_summary(row, arguments))
if kind in {"person_directory", "person_info"}:
return self.reply_cleaner(self.person_index(row, kind, arguments))
if kind in {"wallet", "prize_draw", "lottery", "blackjack", "game_rules"}:
return self.reply_cleaner(self.players.handle(row, kind, arguments))
if kind == "dice":
return self.reply_cleaner(self.dice(row, arguments))
if kind == "dice_challenge":
@@ -229,6 +238,82 @@ class LocalCommandEngine:
)
return f"本地记录命中“{query}”:{listing}"
def context_summary(self, row: dict[str, Any], arguments: str) -> str:
arguments = arguments.strip()
if arguments.strip() not in {"", "100", "200", "300"}:
return "用法:/上下文 100|200|300(/context),默认100条"
limit = int(arguments or 100)
self.ledger.bootstrap_repeat_history()
records = self.ledger.recent_context_messages(
str(row["group_fingerprint"]), limit,
exclude_event_id=str(row["event_id"]))
if not records:
return "当前群还没有可总结的本地文字记录"
# Local extractive summary: rank representative messages, retaining chronology.
stop = {"这个", "那个", "就是", "然后", "现在", "我们", "你们", "可以",
"不是", "一个", "什么", "怎么", "感觉", "还是", "已经", "没有",
"the", "and", "you", "that", "this", "jwebot"}
texts = [re.sub(r"^@\S+\s+", "", normalize_text(record["text"])) for record in records]
tokens = [set(re.findall(r"[a-zA-Z][a-zA-Z0-9_-]{2,}|[\u4e00-\u9fff]{2}", text.casefold())) - stop
for text in texts]
frequency = Counter(token for message in tokens for token in message)
topics = [token for token, count in frequency.most_common(6) if count > 1]
scored = sorted(range(len(records)), key=lambda i: (
-sum(frequency[token] for token in tokens[i]),
-int(bool(re.search(r"决定|计划|问题|需要|建议|修复|明天|[??]", texts[i]))),
-i))
selected: list[int] = []
seen: set[str] = set()
for index in scored:
if texts[index] in seen or texts[index].lstrip().startswith("/"):
continue
selected.append(index)
seen.add(texts[index])
if len(selected) == 5:
break
if not selected:
selected = list(range(max(0, len(records) - 3), len(records)))
people = len({record["display_name"] for record in records})
lines = [f"上下文总结(本地提取):请求最近{limit}条,实际{len(records)}条,{people}人。",
f"范围 {records[0]['observed_at'][:16]} ~ {records[-1]['observed_at'][:16]}。",
"主要话题:" + ("、".join(topics) if topics else "话题分散,以下为代表性内容。")]
for index in sorted(selected):
record = records[index]
lines.append(f"• {record['display_name']}:{texts[index][:100]}")
lines.append("仅覆盖本机已记录的当前群文字;问题或计划按原话提取。")
return "\n".join(lines)
def person_index(self, row: dict[str, Any], kind: str, arguments: str) -> str:
group = str(row["group_fingerprint"])
directory = self.ledger.person_directory(group)
if kind == "person_directory":
if arguments and not re.fullmatch(r"[1-9]\d{0,2}", arguments):
return "用法:/人物列表 [页码](/people),每页5人"
page = int(arguments or 1)
pages = max(1, (len(directory) + 4) // 5)
if page > pages:
return f"只有 {pages} 页;/人物列表 1"
lines = [f"当前群人物与别名({page}/{pages},共{len(directory)}人)"]
for person in directory[(page - 1) * 5:page * 5]:
aliases = "、".join(person["aliases"])[:80] or "未配置"
prefixes = "、".join(person["prefixes"])[:40]
lines.append(f"{person['display_name']}:{aliases}" + (f";前缀 {prefixes}*" if prefixes else ""))
lines.append("/人物 [名称或别名](/person)查看基本属性;/人物列表 页码 翻页")
return "\n".join(lines)
requested = normalize_text(arguments) or str(row["sender"])
person = self.ledger.resolve_person(group, requested)
entry = next((item for item in directory if item["person_key"] == person["person_key"]), None)
if arguments and entry is None:
return "当前群没有这个已配置人物或别名;/人物列表 查看索引"
facts = str(person.get("identity_fact", ""))
if facts and not self.profile_fact_is_safe(facts):
facts = ""
aliases = "、".join(entry["aliases"])[:160] if entry else "未配置"
return (f"人物:{self.person_display_label(person['display_name'])};"
f"群内索引 {person['person_key'][:12]};别名:{aliases or '未配置'}。\n"
f"基本属性:{facts or '暂无配置'}。\n"
"本人金币 /金币;个人记忆 /我的记忆。身份由本地昵称映射解析,无法读取微信原生账号ID。")
@staticmethod
def service_state(service_name: str) -> str:
try:
@@ -0,0 +1,180 @@
"""Single-player virtual currency rules, invoked by the reviewed Kernel service."""
from __future__ import annotations
import random
import re
import time
from typing import Any
INITIAL_COINS = 1000
MAX_BET = 100
GAME_TIMEOUT_SECONDS = 600
def card_label(card: int) -> str:
return ("A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K")[card % 13]
def hand_value(cards: list[int]) -> int:
total = sum(min(card % 13 + 1, 10) if card % 13 else 11 for card in cards)
aces = sum(card % 13 == 0 for card in cards)
while total > 21 and aces:
total -= 10
aces -= 1
return total
class PlayerGames:
def __init__(self, ledger: Any, display_label: Any) -> None:
self.ledger = ledger
self.display_label = display_label
self.rng = random.SystemRandom()
@staticmethod
def rules() -> str:
return (
"单人游戏:每人首次使用获 1000 虚拟金币;每次下注 2~100。\n"
"/金币 /wallet;/抽奖 [金额] /draw;/买彩票 [000~999] [金额] /lottery;"
"/21点 开始 [金额] /blackjack start。\n"
"21点:/21点 要牌|停牌|状态|结束(hit|stand|status|end);"
"每人最多一局,10分钟无操作视为认输,结束不退下注。\n"
"抽奖:5%返5倍、20%返2倍,其余无返还;彩票命中返500倍;"
"21点获胜返2倍、平局返下注、自然21点返2.5倍向下取整,庄家软17停牌。"
"以上均含本金;虚拟金币不能充值、转账或兑换。"
)
def handle(self, row: dict[str, Any], kind: str, arguments: str) -> str:
arguments = arguments.strip()
if kind == "game_rules":
return self.rules()
if arguments.casefold() in {"帮助", "规则", "help", "rules"}:
return self.rules()
if kind == "wallet" and arguments:
return "用法:/金币(/wallet),查看本人的虚拟金币;/游戏帮助 查看规则"
if kind == "prize_draw":
if arguments and not re.fullmatch(r"\d{1,3}", arguments):
return "用法:/抽奖 [2~100金币](/draw),默认10金币"
bet = int(arguments or 10)
elif kind == "lottery":
match = re.fullmatch(r"(?:(\d{3})(?:\s+(\d{1,3}))?)?", arguments)
if match is None:
return "用法:/买彩票 [三位号码000~999] [2~100金币](/lottery),默认随机号码、10金币"
number = int(match[1]) if match[1] is not None else None
bet = int(match[2] or 10)
elif kind == "blackjack":
parts = arguments.casefold().split()
action = parts[0] if parts else "状态"
actions = {"开始": "start", "start": "start", "要牌": "hit", "hit": "hit",
"停牌": "stand", "stand": "stand", "状态": "status", "status": "status",
"结束": "end", "end": "end"}
action = actions.get(action, "")
if not action or (action != "start" and len(parts) > 1) or len(parts) > 2:
return "用法:/21点 开始 [金额]|要牌|停牌|状态|结束(/blackjack start|hit|stand|status|end)"
if action == "start":
if len(parts) == 2 and not re.fullmatch(r"\d{1,3}", parts[1]):
return "21点下注必须为 2~100 的整数金币"
bet = int(parts[1]) if len(parts) == 2 else 50
else:
bet = 0
else:
bet = 0
if kind in {"prize_draw", "lottery"} or kind == "blackjack" and action == "start":
if not 2 <= bet <= MAX_BET:
return "下注必须为 2~100 的整数金币"
def execute(account: dict[str, Any]) -> str:
expired = ""
game = account.get("game")
if game and time.time() - float(game["updated_at"]) >= GAME_TIMEOUT_SECONDS:
account["game"] = None
account["losses"] += 1
expired = "上一局已超时,按认输结束;"
if kind == "wallet":
state = "进行中" if account.get("game") else "无进行中的牌局"
return (f"{expired}金币 {account['balance']};21点 {state};"
f"已结算胜 {account['wins']} / 负 {account['losses']} / 平 {account['ties']}。"
"首次赠送1000仅发一次;/游戏帮助 查看规则")
if kind == "blackjack" and action in {"hit", "stand", "status", "end"}:
return expired + self.play_blackjack(account, action)
if account.get("game"):
return expired + "你已有一局21点,请先 /21点 停牌 或 /21点 结束"
if account["balance"] < bet:
return expired + f"金币不足:余额 {account['balance']},本次需要 {bet}"
account["balance"] -= bet
if kind == "blackjack":
deck = list(range(52))
self.rng.shuffle(deck)
game = {"bet": bet, "deck": deck[4:], "player": deck[:2],
"dealer": deck[2:4], "updated_at": time.time()}
account["game"] = game
if hand_value(game["player"]) == 21 or hand_value(game["dealer"]) == 21:
return expired + self.finish_blackjack(account, natural=True)
return expired + self.show_hand(game)
if kind == "prize_draw":
roll = self.rng.randrange(100)
payout = bet * (5 if roll < 5 else 2 if roll < 25 else 0)
result = "大奖" if roll < 5 else "小奖" if roll < 25 else "未中奖"
else:
selected = self.rng.randrange(1000) if number is None else number
winning = self.rng.randrange(1000)
payout = bet * 500 if selected == winning else 0
result = f"号码 {selected:03d};开奖号 {winning:03d};" + ("中奖" if payout else "未中奖")
account["balance"] += payout
account["wins" if payout > bet else "losses"] += 1
return expired + f"{result};下注 {bet},返还 {payout},净变化 {payout - bet:+d};金币 {account['balance']}"
return self.ledger.apply_player_action(
str(row["group_fingerprint"]), str(row["sender"]),
str(row["event_id"]), kind + ":" + arguments, execute)
@staticmethod
def show_hand(game: dict[str, Any]) -> str:
player = " ".join(card_label(card) for card in game["player"])
return (f"21点:你的牌 {player}({hand_value(game['player'])}点);"
f"庄家 {card_label(game['dealer'][0])} + 暗牌;下注 {game['bet']}。\n"
"/21点 要牌(hit)或 /21点 停牌(stand)")
def play_blackjack(self, account: dict[str, Any], action: str) -> str:
game = account.get("game")
if not game:
return "本人没有进行中的21点;/21点 开始 [金额](/blackjack start)"
if action == "status":
return self.show_hand(game)
if action == "end":
account["game"] = None
account["losses"] += 1
return f"本人的21点已认输结束,不退下注;金币 {account['balance']}"
game["updated_at"] = time.time()
if action == "hit":
game["player"].append(game["deck"].pop())
if hand_value(game["player"]) > 21:
return self.finish_blackjack(account)
return self.show_hand(game)
while hand_value(game["dealer"]) < 17:
game["dealer"].append(game["deck"].pop())
return self.finish_blackjack(account)
@staticmethod
def finish_blackjack(account: dict[str, Any], *, natural: bool = False) -> str:
game = account["game"]
player = hand_value(game["player"])
dealer = hand_value(game["dealer"])
bet = game["bet"]
if player > 21 or natural and dealer == 21 and player != 21:
outcome, payout, stat = "你输了", 0, "losses"
elif player == dealer:
outcome, payout, stat = "平局", bet, "ties"
elif natural and player == 21:
outcome, payout, stat = "自然21点获胜", bet * 5 // 2, "wins"
elif dealer > 21 or player > dealer:
outcome, payout, stat = "你赢了", bet * 2, "wins"
else:
outcome, payout, stat = "你输了", 0, "losses"
account["balance"] += payout
account[stat] += 1
account["game"] = None
return (f"21点结算:{outcome};你的牌 {' '.join(map(card_label, game['player']))}({player}点),"
f"庄家 {' '.join(map(card_label, game['dealer']))}({dealer}点);"
f"下注 {bet},返还 {payout},净变化 {payout - bet:+d};金币 {account['balance']}")